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Deus Ex: Invisible War - The Cover Story
October 2013
 
 
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Sun, Dec. 7th, 2003 02:44 pm
Deus Ex: Invisible War

Yesterday I solved Deus Ex: Invisible War. The adventures of Alex Denton were, alas, not the adventures of JC. The game starts out without any real tutorial mission, like the Statue of Liberty in Deus Ex. The game begins piling choices about who you're going to work for on you literally before you leave the building you start the game in. The game provides the option to play as either a male or female character, but the only change to the game is the model and the voice of the character. There are no decisions, operations, romantic subplots, or even physicals for your gender to affect.

There are a total of six "cities" that you'll visit in the game, although only two are really built with the level of depth you'd expect of a Deus Ex game. Also, there's far less effect on the story line when you take dramatic action early on. So don't assume you can just whack the baddie right off the bat like you could in Deus Ex and be saving yourself time. Either the baddie is behind bulletproof glass, or this is the only time in the game they'll shoot at you.

All in all, Invisible War feels more like an expansion pack than a game unto itself; there's only around 15-20 hours of actual play in it, and the replay value is, unlike its predecessor, lacking. I've gone through twice, and there simply isn't that much difference even if you follow an entirely different path through the game. I'd wait for it to come down 10 or 20 dollars before advising anyone to buy it.

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