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[GAMING] 2007-3: SE:V: Rebooted - The Cover Story
October 2013
 
 
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Wed, Oct. 17th, 2007 04:59 pm
[GAMING] 2007-3: SE:V: Rebooted

OK, so it appears there is sufficient interest in a cooperative SEV game that I think its going to happen. I booted up SEV on my computer last night to discover that I installed it, but haven't yet put in the key (which is sitting somewhere near my desk in Worcester), and thus I won't be launching the game for a few days yet. If you aren't already familiar with Space Empires V, I recommend visiting the Malfador Machinations website and downloading the demo.

There are a few concerns in setting up the game. First, the race and game settings (comments and suggestions solicited). Second, there is a question of what to do about the AI. Being the primary vehicle for conflict in a 4X game, I suspect other empires will become critical plot elements for at least some players. I plan to jack difficulty up as high as it will go, but I worry that optimal play will eliminate all other empires rather quickly. As such, we might want to start with a few self-imposed restrictions to keep the action lively (such as not researching fighters until they are encountered, not using warheads on manned vessels, etc.). I welcome commentary on the AI and/or "conducts".

I'll be creating a Blog to which each player will have posting access. If you have suggestion for a title, I'd love to hear them. We also need posting guidelines and turn passing guidelines. I'd suggest posting not more than once per turn and not less than once per 10 turns (game year). Each player can hold the empire for as many turns as they would like, providing they take no less than 10 turns (1 game year) and not more than 100 turns (10 game years) before passing the save file to the next player. It would also be nice if there was at least one post every couple days, just to make sure those following the game have something to read.

Finally, selecting player order. I would suggest that upon a player surrendering their administration, they make a special post in the blog that people can comment on if they would like to take the turn next. Then we can randomly select the next person among those who have taken the least turns so far.

Comments solicited.

Tags: , , ,
Current Location: Wickliffe, OH
Current Mood: excited excited

4CommentReplyShare

sirroxton
sirroxton
Adam Augusta
Wed, Oct. 17th, 2007 10:11 pm (UTC)

I'd be tempted speed up the game by having the player race have advanced construction, doubling the early-game colonization rate, but that's a huge competitive advantage, so probably not, eh?


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sirroxton
sirroxton
Adam Augusta
Wed, Oct. 17th, 2007 10:18 pm (UTC)

Wait, what am I talkin' about? The slow evolution of the early game is probably going to be the best part of the story.


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elenuial
elenuial
A. Nakama
Fri, Oct. 19th, 2007 01:12 am (UTC)

Note: I don't know the game as well as you other folks, so I can't play optimally. What this means is that my turns will likely turn into ones where the other empires kick my royal ass and the rest of you will have to pick up the pieces.

Re: race settings

I am quite happy to work with anything, so long as the player who sets them and has the first go-round REALLY puts time into considering the ramifications of those settings and the type of culture it would take to create them. Of course, this is the sort of thing I geek out about (rather than exploring a frontier or conquering a galaxy), so I would be quite happy to establish a(n agreeable) racial background (no Hogwarts, I promise :) for the group if nobody else minds.

Re: galaxy settings

I think it'd be drastically more interesting if we allowed empires to start in the same system and the first player deliberately restarted the game until that occurred within our home system.

Beyond that, I think a more constrained galactic shape is more interesting, but don't have a strong preference for it.

Re: constraints

I like constraints. I would not be good at setting them, though.


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juldea
juldea
-=juldea=-
Tue, Oct. 30th, 2007 12:13 pm (UTC)

Why hello there. :)


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